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Monkey Island creators recount the origins of its infamous Insult Sword Fighting
By Josh West published
Feature Ron Gilbert and Tim Schafer reflect on 30 years of fighting like dairy farmers ahead of Return to Monkey Island
God of War's Kratos was partially inspired by one of the faces of Fight Club
By Elizabeth Fryer published
News Ed Norton's role in American History X helped shape Kratos' original look
The Need for Speed team helped turn SSX into a high-speed downhill racer
By Elizabeth Fryer published
News EA's racer, a 1996 arcade game, and one rogue artist helped turn SSX into an extreme sports classic
The success of Tomb Raider was partially responsible for this Alien game's three-year delay
By Elizabeth Fryer published
News Lara bested the Xenomorph way back in 1996
The creators of Earthworm Jim on what’s in store for his new Amico adventure
By Retro Gamer Team published
News David Perry, Tommy Tallarico and Nick Bruty outline the past and future of Earthworm Jim
Here's why EA's Lord of the Rings games start with The Two Towers and not Fellowship of the Ring
By Jordan Gerblick published
News Peter Jackson works fast, apparently
How an accounting mix-up led to 2 Dune games in 1 year
By Connor Sheridan published
News "You have to admit Cryo really pulled a rabbit out of the hat"
Psychonauts originally started life as a peyote trip scene in Full Throttle
By Hope Bellingham published
News Retro Gamer issue 228 delves into the history of Psychonauts
Legendary Mario voice actor Charles Martinet on his favorite characters and why he now 'dreams in 2D'
By Andrew Fisher, Retro Gamer Team published
Feature In the chair with Super Mario Bros. voice actor Charles Martinet
50 things that changed gaming, from Computer Space to virtual reality
By Nick Thorpe, Retro Gamer Team published
Feature Retro Gamer looks back at 50 moments that had a major impact on the trajectory of games over the last five decades
Pixels to polygons: How 2D games tried to shine in a 3D world
By Retro Gamer Team, Stephen Wilds published
Feature Retro Gamer speaks with veteran developers to explore the transition from 2D to 3D
QuakeCon started life as an internet chat room with fans and developers
By Hope Bellingham published
News Retro Gamer issue 227 dives into the history of the iD Software fan convention
Cortana voice actor reflects on 20 years of Halo: "It's just a gift to get to play a character such as this"
By Austin Wood published
news Jen Taylor chats with Retro Gamer about Cortana's growth
Exploring the resurgence of the low-fi 3D visual style of the PS1 era
By Paul Walker-Emig, Retro Gamer Team published
Feature Chatting with the developers bringing back the early 3D-style of the original PlayStation to try and unlock its untapped potential
The developers behind iconic Star Wars games talk Legends, the Force, and exploring a vast universe
By Aaron Potter, Retro Gamer Team published
Feature Retro Gamer chats with Star Wars Legends video game developers
How the N64 "confidently signposted our way into the 3D future"
By Retro Gamer Team, Nick Thorpe published
Feature Retro Gamer takes an in-depth look at the strengths, influence, and legacy of the N64 with veteran developers
Halo: Combat Evolved didn't have a campaign for a long time
By Hirun Cryer published
News It's strange to think of Halo without a campaign
The making of Enter the Matrix, the game that defied the foundations of interactive storytelling with messy results
By Retro Gamer Team, Aaron Potter published
Feature The creators of Enter the Matrix reflect on its messy and ambitious development