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R-Type Final 2 is the star of this month's Retro Gamer
By Retro Gamer Team published
News R-Type Final 2’s Kazuma Kujo reflects on his new game and the long-running franchise
The history of TimeSplitters: "We naively thought that EA are better at selling games than Eidos"
By Retro Gamer Team, Adam Barnes published
Feature Retro Gamer looks back (or forward?) at the cult FPS from the team that once reinvented the genre on console
The history of Animal Crossing: How the series evolved from an N64 oddity to a Nintendo Switch system seller
By Retro Gamer Team, Luke Albiges published
Feature As Animal Crossing turns 20, we reflect on the impact and evolution of the series from Dobutsu no Mori to Animal Crossing: New Horizons
The making of Clock Tower: "The most important thing for me was the stillness"
By Retro Gamer Team, Sara Elsam published
Feature A Japanese classic steeped in all the excess of cult Italian horror, creator Hifumi Kono takes us through the development of Clock Tower
Retro Gamer celebrates Capcom's arcade legacy with 8 collectible covers
By Retro Gamer Team published
News Exclusive artwork highlights the best of the arcade juggernaut
Annelid antics: How Worms made an art of refining a timeless genre
By Retro Gamer Team, Nick Thorpe published
Feature For 25 years, Team17’s warmongering invertebrates have battled on computers, consoles, and phones around the world
The making of Hitman: Codename 47 – "We were asked to prove ourselves with a simple shooter first"
By Edward Love, Retro Gamer Team published
Feature With Hitman 3 now available, Retro Gamer explores the origins story of Agent 47's first covert operation
Retro Gamer reveals how the Wachowski sisters were an instrumental part of Enter the Matrix
By Ali Jones published
News Enter The Matrix director Dave Perry talks to Retro Gamer about what a future Matrix game would need
Let's get physical: Meet the companies reissuing retro classics for audiences new and old
By Nick Thorpe, Retro Gamer Team published
Feature Expanding your retro collection used to necessitate hunting for used games, but reissues are bucking that trend
"We wanted as much gore and blood as possible": The Making of Robocop Versus The Terminator
By Graeme Mason, Retro Gamer Team published
Feature Retro Gamer takes a look back at a 1993 cult classic
"We were basically trying to keep Harmonix afloat": The making of Guitar Hero
By Retro Gamer Team, Ed Nightingale published
Feature The story of how Harmonix converted iconic rock songs into an accessible gaming experience
Picture perfect: The fight to preserve retro resolutions in the 4K era
By Nick Thorpe, Retro Gamer Team published
Feature Retro games must inevitably be played on newer displays, but is this costing us vital visual characteristics of the games we love?
"We were beginners when it came to online games": The making of Monster Hunter
By Alan Wen, Retro Gamer Team published
Feature Kaname Fujioka tells Retro Gamer how his team began a series that laid the groundwork for connecting hunters together
The making of Silent Hill 2: "The wavelength of fear is actually the same wavelength you have when you are relaxed"
By Retro Gamer Team, Steve Burns published
Feature Tales from the Retro Crypt – Chapter Four
The making of Realms of the Haunting: "By the end I was completing the game in two hours and 30 minutes"
By Retro Gamer Team, Graeme Mason published
Feature Tales from the Retro Crypt – Chapter Three
The making of The 7th Guest: "A lot of people thought what we were doing was impossible"
By Martyn Casserly, Retro Gamer Team published
Feature Tales from the Retro Crypt – Chapter Two
The making of Stephen King's The Mist: "It's kind of hard for a text adventure to be scary"
By Martyn Carroll, Retro Gamer Team published
Feature Tales from the Retro Crypt – Chapter One
38th Golden Joystick Awards is going digital, voting shortlists announced late September
By GamesRadar Staff published
News Have your say on 2020's best games when the Golden Joystick Awards return this November as an all-digital celebration